The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
نویسنده
چکیده
In theory, computer game-based learning can support several vocabulary learning affordances that have been identified in the foreign language learning research. In the observable evidence, learning with computer games has been shown to improve performance on vocabulary recall tests. However, while simple recall can be a sign of learning, observation of skill application in communication is a better indicator of skill mastery. Further, observing this use in separate communicative contexts could constitute evidence of transferability of skills. Hence, this paper presents the results of two investigations of learning outcomes in EFL classes at a Japanese university using computer game-based lessons. The first study was a quasi-experiment comparing use of targeted words in a writing task between a group of students who participated in a computer game-based lesson, and a group of students who did not. The second study was a cross sectional analysis comparing use of targeted vocabulary in a writing task with amount of participation in computer game-based lessons. The results suggest that computer game-based approaches to foreign language education in real-world classrooms can improve transferability of learned vocabulary.
منابع مشابه
The Effect of Online Learning Tools on L2 Reading Comprehension and Vocabulary Learning
The aim of this study was to investigate the effects of various online techniques (word reference, media, and vocabulary games) on reading comprehension as well as vocabulary comprehension and production. For this purpose, 60 language learners were selected and divided into three groups, and each group was randomly assigned to one of the treatment conditions. In the first session of tre...
متن کاملThe Impact of Mnemosyne Computer Software on Iranian EFL Learners’ Vocabulary Learning
The Mnemosyne computer software is a flash-card aid, which optimizes learners’ learning process. The current study was conducted to evaluate the extent to which Mnemosyne can assist college-level Iranian EFL learners to improve their vocabulary learning by utilizing spaced repetition. For this purpose, 60 intermediate-level EFL learners were chosen based on their performance on a proficiency te...
متن کاملA Comparison of ESLE Web-based English Vocabulary Learning Application with Traditional Desktop English Vocabulary Learning Application: Exceptional learner parents’ point of view
The aim of this study was to compare the Exceptional Student Learning English (ESLE) web application and traditional application and the evaluation of the ESLE app mainly from the exceptional student parents' perspective. To this end, five exceptional student parents with their exceptional children were selected among 30 parents in Isfahan in Isfahan province. Open-ended questionnaires were sen...
متن کاملThe Comparative Study of the Iranian EFL Learners Vocabulary Learning through Two Different Formats: Paper & Pencil vs. Software
This study aimed to investigate the effect of using vocabulary software on the vocabulary learning of Iranian EFL learners. Participants of the study were 54 intermediate-level students (23 males and 31 females) learning English as a foreign language in Mehr Institute in Izeh who were selected after taking the Nelson English Language Test as a proficiency test. They were randomly divided into t...
متن کاملThe effect of using computer games on learning free throw Basketball skill and comparison with skilled and learning pattern
The aim of this experiment was to study the effect of computer game on acquisition and retention of free throw basketball skills (accuracy and pattern) and compare this method with two patterning methods (skilled and learning). 50 high school students age range 15-17 years were selected as a research samples. Subjects after participating in the pretest were divided into 5 equal groups and each ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Educational Technology & Society
دوره 20 شماره
صفحات -
تاریخ انتشار 2017